Warhammer

by @N_Higgerson · 50 items

What is on this board

  • sticky-blueTYPES OF ATTACK
  • sticky-bluePILE-IN
  • sticky-blueJUMPING DOWN
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  • sticky-yellowBACK TO START OF BATTLE ROUND
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  • sticky-blueMOVING ACROSS TERRAIN
  • sticky-blueUNIT COHERENCY
  • sticky-yellowHero Phase
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  • sticky-yellowAny time a unit is set up or ends a move, it must be in a single group. A unit is considered to be in a coherent group if each model in that unit is within coherency range, measured horizontally, of at least 1 other model in that unit (ignore differences in height between the two models).
  • sticky-yellowFor the majority of units, coherency range is ½ inch, though some units (particularly those with large models with overhanging parts) have a longer coherency range noted on their warscroll for ease of play. While there are 7 or more models in a unit, that unit is considered to be in a coherent group if each model in that unit is within coherency range of at least 2 other models in that unit.
  • sticky-yellowStart Of Turn
  • sticky-yellowMovement Phase
  • sticky-yellowEnd Of Turn
  • sticky-yellowShooting Phase
  • sticky-yellowCombat Phase
  • sticky-yellow2. Determine the Underdog: Whichever player has the fewest victory points is the underdog for the battle round. If the players are tied (e.g. in the first battle round), then there is no underdog, unless otherwise specified.
  • sticky-yellowCharge Phase
  • sticky-yellowSTART
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  • sticky-yellowD3 means roll a D6 round up to the next even number and halve it.
  • sticky-yellowIf the unit is in combat, it can only target units that are in combat with it. If a model has more than one attack, you can split the attacks between eligible targets as you wish.

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